This is a collection of projects I have done that have helped me to improve my skills as a developer.
This is a little closer to a real game. You can lead parties of goblins out into the woods to hunt pigs. By moving over to the food tent you can check how much you have. The biggest challenge in this project was the "Biome" generation. In game you will notice that trees are clustered by type.
In this "Game" I have a forest ecosystem with deer, wolves, and trees. I also added a human village with lumberjacks, hunters, guards, peasents and the player.
This project was a sort of prototype for my game NecroSiege. It was also one of the first AI's I wrote that utilizes multiples different behaviour states.
In this project rooms are randomly generated. The biggest problem here was makeing the edges look right. I also tried some lighting effects.
This was done to learn about makeing hexagonal terrain, and about terrain generation. If you reload you'll notice that the terrain is randomly generated.
My first attempt at machine learning. Backpropagation is the bigest issue here but technically it does learn.
Origionally this was supposed to be an evolution simulator, but now it simulates ecosystems. Especially cyclical populations!
A calculator designed to show how small numerical advantages grow over time, in combat senarios.
My site for games and videos! Currently on version 2, although I have some ideas for a third version that I would like to implement soon.
Go back to Cyoses Realms